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Devlog
Submission to GAMES MADE QUICK??? FOUR
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Devlog
Engage tractor beam!
April 09, 2020
by
IC Rainbow
1
#roadmap, #release
With fewer and fewer low-hanging fruits left to pluck (and Stellaris Federations out) release churn started to wind down. This is maybe the last one before the ground-up rewrite. To make further progr...
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Time flies like an arrow, bot flies like a banana
March 08, 2020
by
IC Rainbow
2
#release
Most of the effort was spent on giving the bots more reasonable-looking behaviour instead of previous clockwork senselessness. They are competent traders now and can fly around the intro planet pretty...
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Change is a force to be reconed with
February 20, 2020
by
IC Rainbow
1
#release, #roadmap
Now, that’s a release-worthy amount of goodies. The game has the potential for way, way more before it exhausts its potential. I need to dose upcoming features appropriately on the pain of overwhelm...
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Two weeks and one meetup later
February 14, 2020
by
IC Rainbow
I don’t think there are enough visible changes that warrant a release, but something is definitely cooking. Internally, I’ve revamped input controls and updated my starter template for my haskell...
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Beta stage separation complete
January 30, 2020
by
IC Rainbow
#release
This is now a game. It has the beginning, the middle and the end. And a return to the beginning. The gameplay hasn’t changed much, but got more accurate and varied. The engine underwent a massive co...
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Orbiting 101
January 23, 2020
by
IC Rainbow
Prograde “forward” burn (blue): increase speed, raise/widen orbit and leave. Retrograde “reverse” burn (red): slow down, lower/tighten orbit and fall on a body. Burning at periapsis (the “pe...
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Time to push the frontier
January 22, 2020
by
IC Rainbow
Now with the somewhat stable and playable version is up, it’s time to shuffle things a bit. Or, rather, a lot. New build brings: Placing orders on market-less planets do not crash anymore. Randomize...
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Time for space cleaning
January 21, 2020
by
IC Rainbow
The happy little game engine turned out to be a fertile experimenting platform. The project code needs a little reorganization to allow having the main game and derivative experiments side-by-side. Ma...
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Planetary-scale fixes
January 17, 2020
by
IC Rainbow
#bugfix
Planet appearance is now decoupled from their gravity mass. Still, base size is picked at a radius where you’d need some 16x of ship thrust to leave it on your own. The Stuff planet was a bit too la...
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Final (Jam) version released
January 12, 2020
by
IC Rainbow
1
#release
Aaand, with masterful scope cuts, the game have achieved alpha quality. Lots of stuff left chilling on the shelves, but the basic playthrough is ready. The game has intro (in the description section o...
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Planet-sized experiment
January 10, 2020
by
IC Rainbow
Increased planet sizes (still coupled to gravity) and adjusted rendering a bit. Now it is one big planet and two kinda moons instead of 3 suns. Don’t know if I like that. Needs more tweaking I guess...
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On Incentivizing
January 09, 2020
by
IC Rainbow
To further promote personal performance The Company decided to assign personal SPI ratings. Session stimulation package will depend on Trading efficiency, Fuel efficiency and top achieved market Veloc...
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There's no such thing as Free Launch
January 08, 2020
by
IC Rainbow
There are forces in the world, that promote efficiency. Buy low, sell high, fly cheap. That’s not rocket science… But maybe, in a volatility-driven spaceflight, it is!...
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Ready to take a flight
January 08, 2020
by
IC Rainbow
The space part is ready in some form. Of course there should be a loads of further developments. But for now, enjoy the unrestricted space flight with unstable orbits and a company of clockwork ships...
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