Time for space cleaning
SpaceMar! » Devlog
The happy little game engine turned out to be a fertile experimenting platform.
The project code needs a little reorganization to allow having the main game and derivative experiments side-by-side. Maybe I even pack up them in the game release, because why not? The code is already there and wouldn’t take much additional resources.
Get SpaceMar!
SpaceMar!
Make Trade Not War
Status | Released |
Author | IC Rainbow |
Genre | Simulation |
Tags | 2D, haskell, Space, trade |
Languages | English |
Accessibility | High-contrast |
More posts
- Engage tractor beam!Apr 09, 2020
- Time flies like an arrow, bot flies like a bananaMar 08, 2020
- Change is a force to be reconed withFeb 20, 2020
- Two weeks and one meetup laterFeb 14, 2020
- Beta stage separation completeJan 30, 2020
- Orbiting 101Jan 23, 2020
- Time to push the frontierJan 22, 2020
- Planetary-scale fixesJan 17, 2020
- Final (Jam) version releasedJan 12, 2020
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