Change is a force to be reconed with
SpaceMar! » Devlog
Now, that’s a release-worthy amount of goodies.
The game has the potential for way, way more before it exhausts its potential. I need to dose upcoming features appropriately on the pain of overwhelming myself into burnout.
Surprisingly, a some form of multiplayer is much closer now. It just needs a separate game scene and appropriate camera controls. This would do for a neat tutorial even.
I’m really itching now for a networked multiplayer, but have to do bot brains first. Anyway, with Steam Remote Play Together the local is also a networked.
Things stuck out from the roadmap:
- Mouse controls
- Taking mass into account
Extra things that weren’t on the menu:
- Multiple control schemes
- Ship UI
- New ship hull
- Bots trade and dump cargo
- Nice planet shade
The good stuff still left to do:
- Bots doing something sane
- Consumables
- Market panel
- Collisions
- Tutorial scene
- “Experiment” scenes (interactive visualizations)
- Race scene
- Catching the containers
- Tractor beam effects
- Intro sequence
- Outro sequence
- Sound effects and music? IDK
- Multiple systems to visit and find elusive stuff
- Multiplayer?!
Previously: https://icrbow.itch.io/spacemar/devlog/121824/beta-stage-separation-complete
Source code: https://gitlab.com/dpwiz/spacemar
Files
SpaceMar!-d241347-x86_64.AppImage 4.5 MB
Version 7 Feb 20, 2020
spacemar-windows.zip 6.1 MB
Version 7 Feb 20, 2020
Get SpaceMar!
SpaceMar!
Make Trade Not War
Status | Released |
Author | IC Rainbow |
Genre | Simulation |
Tags | 2D, haskell, Space, trade |
Languages | English |
Accessibility | High-contrast |
More posts
- Engage tractor beam!Apr 09, 2020
- Time flies like an arrow, bot flies like a bananaMar 08, 2020
- Two weeks and one meetup laterFeb 14, 2020
- Beta stage separation completeJan 30, 2020
- Orbiting 101Jan 23, 2020
- Time to push the frontierJan 22, 2020
- Time for space cleaningJan 21, 2020
- Planetary-scale fixesJan 17, 2020
- Final (Jam) version releasedJan 12, 2020
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