Change is a force to be reconed with
Now, that’s a release-worthy amount of goodies.
The game has the potential for way, way more before it exhausts its potential. I need to dose upcoming features appropriately on the pain of overwhelming myself into burnout.
Surprisingly, a some form of multiplayer is much closer now. It just needs a separate game scene and appropriate camera controls. This would do for a neat tutorial even.
I’m really itching now for a networked multiplayer, but have to do bot brains first. Anyway, with Steam Remote Play Together the local is also a networked.
Things stuck out from the roadmap:
- Mouse controls
- Taking mass into account
Extra things that weren’t on the menu:
- Multiple control schemes
- Ship UI
- New ship hull
- Bots trade and dump cargo
- Nice planet shade
The good stuff still left to do:
- Bots doing something sane
- Market panel
- Tutorial scene
- “Experiment” scenes (interactive visualizations)
- Race scene
- Catching the containers
- Tractor beam effects
- Intro sequence
- Outro sequence
- Sound effects and music? IDK
- Multiple systems to visit and find elusive stuff
Source code: https://gitlab.com/dpwiz/spacemar
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