Beta stage separation complete
SpaceMar! » Devlog
This is now a game. It has the beginning, the middle and the end. And a return to the beginning.
The gameplay hasn’t changed much, but got more accurate and varied.
The engine underwent a massive code reorganization and got improved foundation opening up next steps. Most generic pieces are to get extracted into the starter project to bootstrap next projects even faster.
Things that got done:
- Intro scene
- Score grading
- Warpspeed effect
- Planet rendering decoupled from gravity
- Warp-out effects
- Warp-in effects
The good stuff still left to do:
- “Experiment” scenes
- Expanded keyboard controls
- Mouse controls
- Catching the containers
- Tractor beam effects
- Taking mass into account
- Intro sequence
- Outro sequence
- Bots doing something sane
- Sound effects and music? IDK
- Multiple systems to visit and find elusive stuff
- Multiplayer?!
Previously: https://icrbow.itch.io/spacemar/devlog/119086/final-jam-version-released
Source code: https://gitlab.com/dpwiz/spacemar
Files
SpaceMar!-7c19070-x86_64.AppImage 4.5 MB
Version 6 Jan 29, 2020
spacemar-windows.zip 6.1 MB
Version 6 Jan 30, 2020
Get SpaceMar!
SpaceMar!
Make Trade Not War
Status | Released |
Author | IC Rainbow |
Genre | Simulation |
Tags | 2D, haskell, Space, trade |
Languages | English |
Accessibility | High-contrast |
More posts
- Engage tractor beam!Apr 09, 2020
- Time flies like an arrow, bot flies like a bananaMar 08, 2020
- Change is a force to be reconed withFeb 20, 2020
- Two weeks and one meetup laterFeb 14, 2020
- Orbiting 101Jan 23, 2020
- Time to push the frontierJan 22, 2020
- Time for space cleaningJan 21, 2020
- Planetary-scale fixesJan 17, 2020
- Final (Jam) version releasedJan 12, 2020
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