Two weeks and one meetup later
I don’t think there are enough visible changes that warrant a release, but something is definitely cooking.
Internally, I’ve revamped input controls and updated my starter template for my haskell gamedev meetup. It is now possible to control one ship with two keyboard mappings and a mouse at the same time.
Another experiment was to bring in SDL Surfaces to Gloss.
Finally, the game itself got some upgrades recently.
Ships now have different mass and handling and bots spawn in diverse configurations of the classic “courier” hull. Those don’t look good yet and that’s one of the reasons I don’t want to make a release right away.
The Score readout got an overhaul and turned into a nice(r) dashboard - now with forces and a message log for you to read at 60 fps.
Get SpaceMar!
SpaceMar!
Make Trade Not War
Status | Released |
Author | IC Rainbow |
Genre | Simulation |
Tags | 2D, haskell, Space, trade |
Languages | English |
Accessibility | High-contrast |
More posts
- Engage tractor beam!Apr 09, 2020
- Time flies like an arrow, bot flies like a bananaMar 08, 2020
- Change is a force to be reconed withFeb 20, 2020
- Beta stage separation completeJan 30, 2020
- Orbiting 101Jan 23, 2020
- Time to push the frontierJan 22, 2020
- Time for space cleaningJan 21, 2020
- Planetary-scale fixesJan 17, 2020
- Final (Jam) version releasedJan 12, 2020
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