Time to push the frontier
SpaceMar! » Devlog
Now with the somewhat stable and playable version is up, it’s time to shuffle things a bit. Or, rather, a lot.
New build brings:
- Placing orders on market-less planets do not crash anymore.
- Randomized planets. Configurable up to whatever you could reasonably pack in a chosen zone.
- Automatic player spawning. No longer jumping right atop the goal.
- Smooth-tracking camera. Escape the escape velocity and respawn back into action.
- New keyboard bindings.
- Toggle trajectories, rings, markets and stuff.
- UI layer. Not much right now, but paves a way for future widgets.
Files
spacemar-windows.zip 6.1 MB
Version 5 Jan 22, 2020
SpaceMar!-35d6d0d-x86_64.AppImage 4.5 MB
Version 5 Jan 22, 2020
Get SpaceMar!
SpaceMar!
Make Trade Not War
Status | Released |
Author | IC Rainbow |
Genre | Simulation |
Tags | 2D, haskell, Space, trade |
Languages | English |
Accessibility | High-contrast |
More posts
- Engage tractor beam!Apr 09, 2020
- Time flies like an arrow, bot flies like a bananaMar 08, 2020
- Change is a force to be reconed withFeb 20, 2020
- Two weeks and one meetup laterFeb 14, 2020
- Beta stage separation completeJan 30, 2020
- Orbiting 101Jan 23, 2020
- Time for space cleaningJan 21, 2020
- Planetary-scale fixesJan 17, 2020
- Final (Jam) version releasedJan 12, 2020
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