Final (Jam) version released
SpaceMar! » Devlog
Aaand, with masterful scope cuts, the game have achieved alpha quality. Lots of stuff left chilling on the shelves, but the basic playthrough is ready.
The game has intro (in the description section on the page), the flights and trades and warp-speed transition into final score screen.
The good stuff left behind (kinda roadmap):
- Score grading
- Catching the containers
- Tractor beam effects
- Warpspeed effect I imagined it
- Planet rendering decoupled from gravity
- Taking mass into account
- Expanded keyboard controls
- Mouse controls
- Warp-out effects
- Warp-in effects
- Intro sequence
- Outro sequence
- Bots doing something sane
- Sound effects and music? IDK
- Multiple systems to visit and find elusive stuff
- Multiplayer?!
Files
SpaceMar!-aa80fef-x86_64.AppImage 4.5 MB
Version 3 Jan 12, 2020
spacemar-windows.zip 6.1 MB
Version 3 Jan 12, 2020
Get SpaceMar!
SpaceMar!
Make Trade Not War
Status | Released |
Author | IC Rainbow |
Genre | Simulation |
Tags | 2D, haskell, Space, trade |
Languages | English |
Accessibility | High-contrast |
More posts
- Engage tractor beam!Apr 09, 2020
- Time flies like an arrow, bot flies like a bananaMar 08, 2020
- Change is a force to be reconed withFeb 20, 2020
- Two weeks and one meetup laterFeb 14, 2020
- Beta stage separation completeJan 30, 2020
- Orbiting 101Jan 23, 2020
- Time to push the frontierJan 22, 2020
- Time for space cleaningJan 21, 2020
- Planetary-scale fixesJan 17, 2020
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