Engage tractor beam!
With fewer and fewer low-hanging fruits left to pluck (and Stellaris Federations out) release churn started to wind down. This is maybe the last one before the ground-up rewrite. To make further progress the engine should be massively reorganized.
Nevertheless, here comes another scene! A new single-planet/multi-player orbiting tutorial for you to explore controls and basic dynamics. Remember the “dump stock” button? That one, augmented with new tractor beams, allows for a few funny tricks. And all the ship controls (wasd, arrows, mouse) now control 3 different ships making a hot-seat orbital tag possible. Camera will attempt to track all of you (including the planet) for that Original space sim action, sans pews, but with extra stuff flying around.
The good stuff still left to do:
- Consumables
- Market panel
- Race scene
- Mislanding avoidance for bots (my, this one is hard!)
- Collisions
- “Experiment” scenes (interactive visualizations)
- Gravity fields rendering
- Currently lives in a separate branch
- Bot gym
- Gravity fields rendering
Requires rewrite
- Intro sequence
- Outro sequence
- Sound effects and music? IDK
- Multiple systems to visit and find elusive stuff
- Persistent network multiplayer
Previously: https://icrbow.itch.io/spacemar/devlog/128946/time-flies-like-an-arrow-bot-flies-like-a-banana
Source code: https://gitlab.com/dpwiz/spacemar
Telegram shipposting channel: https://t.me/HaskellSpaceProgram
Files
Get SpaceMar!
SpaceMar!
Make Trade Not War
Status | Released |
Author | IC Rainbow |
Genre | Simulation |
Tags | 2D, haskell, Space, trade |
Languages | English |
Accessibility | High-contrast |
More posts
- Time flies like an arrow, bot flies like a bananaMar 08, 2020
- Change is a force to be reconed withFeb 20, 2020
- Two weeks and one meetup laterFeb 14, 2020
- Beta stage separation completeJan 30, 2020
- Orbiting 101Jan 23, 2020
- Time to push the frontierJan 22, 2020
- Time for space cleaningJan 21, 2020
- Planetary-scale fixesJan 17, 2020
- Final (Jam) version releasedJan 12, 2020
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