A new engine to move the worlds


Started as a silly one-shot jam entry, the game yielded itself well to being a lab case for a new engine.

Somewhere after the Ludum Dare 48 I took a commitment to refine and maintain an engine derived from a previous playground (4) project.

The resulting engine is now published on Hackage. One can take a look at its nascent site or, a bit eastward of Orion:

The game itself is basically a complete rewrite, moving from an engine derived from another playground (3).

Instead of messing with cubemap textures for everything and painted clouds it is now a procedurally generated barren world with glass-bottomed rifts, lit by scattered colonies.

There are some improvements like orbit information and extended camera controls, but the core gameplay remains intact. It’s still a Snake-type game, where you collect stuff and grow.

And now I can see how a few more touches can make it into something you wanna play once in a while and not just for Jam review score.

Files

orboros-windows.zip 28 MB
Version 7 Sep 03, 2021
orboros-linux.zip 27 MB
Version 14 Sep 03, 2021

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